Also, it makes it so that whenever you cast a Zombie spell, you get a 2/2 black Zombie token
This works specifically, whenever you cast instants or spells on a creature you control, allowing you to exile the card after resolving it, instead of putting it in your graveyard to then be put back into your hand on the next end step
That character gains the Rush keyword meaning they can challenge the turn theyre played but must be banished at the end of the turn
Even outside a pure tribal build, a seven-mana threat that refills your hand every turn is hard for an opponent to race, and the +2/+2 anthem effect can turn a swarm of small Villains into a genuinely threatening attack step
However, you should look for typos all over the card(s)
This includes an increase in Electricity capable items and more